Silent hill 2 pc easy riddle save download






















Watch the cinematic trailer for a look at the Guardian. Get a new cinematic look at the upcoming tactical multiplayer first-person shooter, and also find out what content packs will be available. World War 3 Check out the trailer for a look at the characters in action. Their arrival kicks off an in-game event featuring a new game mode called Street Brawl where players will fight Street Fighter-style with health bars to show who will be the first to fall in the 2-D fighter setting.

Plus, a new K. Effect featuring the iconic, Street Fighter-inspired K. Health Status In the top left corner of the Inventory menu is a small real time screenshot that displays your health status. It can be tinted a certain colour and contain static to indicate your current status.

Refer to below for what it all means. Health Supplies Over the course of the game you will find different types of health items to recover your status. Health Drinks are the most common and are found in high frequency, while First-Aid Kits are still quite common and Ampoules are very rare. These items recover a quarter, half, and your full health, respectively.

Refer to the Weapons and Supplies section of this FAQ for each scenario for more details on these items. Recovering Health After taking enough damage from enemies, play it safe and recover your health from your inventory. For the most part you can take quite a beating before you're truly under the threat of death, but do stay on top of it by checking the status screen in your inventory, and do pay attention to your controller if it's vibrating -- it serves as a warning that your health is getting low, and the stronger you feel it the closer you are to death.

Select the one appropriate for your current status and "Use" it from the Command prompt, using more than one if needed. Also keep in mind that each time you enter and exit your inventory, the screen will fade in and out while the action is still going on, so do be sure to escape from enemies first before entering your inventory to prevent any surprise hits while you can't quite see your character yet.

Refer to below for a full description of both and set your desired style in the Options menu. With this type, where your character is facing is always of prime importance to how you move around. Pushing the left analog stick forward will move your character in the direction they are facing, no matter where the camera itself is facing and regardless of any camera change.

Holding left and right all the way will actually stop your character and turn them on the spot somewhat like a tank, but to actually turn you must keep forward momentum while slighting turning left or right, while holding down will back your character step backward. To turn around or make very sharp turns, you must generally stop, turn your character and head in the new direction. However you can quickly turn your character around with a press of L1 and R1 at the same time while standing still.

Use this to your advantage to speed things up when you want to change your direction. But if you're finding it a bit too difficult to adapt to, try 2D, described below. Because movement is now completely free, there is no need for strafing or quick turn options. Why would anyone not use this type of control instead? Because it is dependent on where the camera faces, and every time the angle changes you will have to change your directional input.

This can become rather annoying and unsettling since there are a lot of camera angle changes and it can really throw you off, especially in moments of panic. Feel free to give it a try and see if it's for you, especially if tank controls are too foreign for you, but for most people I recommend just sticking with the default 3D control.

It's somewhat hidden but not much of a secret as it's mentioned in the instruction booklet. In this menu you'll be able to adjust a whole bunch of control related options, along with a few extra features. Keep in mind a few of the extra features are only unlocked upon beating the game. Weapon Control Normally you must hold R2 to raise your weapon and press X to swing or fire. Switching this however, turns it to a toggle mode where you'll only need to press R2 to raise your weapon and press it again to lower it.

I recommend leaving this one as is but if it interests you, go ahead and try it out. Map Here you can change how the map is displayed by default every time you open it up in-game. Normally it always starts zoomed in on your current location, however switching it to Zoomed Out will display the whole area upon opening your map, where you can then press X to manually zoom in. This is probably best left on the default Zoom In, since you'll mostly be using the map for your more immediate surroundings.

You can always use the analog stick to move around the map and manual zoom out anyway. Blood Color Normally blood will be coloured in a natural red, but if you want to play around for kicks and giggles you can change it to green, violet or black right here. I'd suggest keeping red for your first playthrough to keep things serious and as intended, but feel free to have fun on additional runs. Violet especially looks quite nice. Normally you will only walk by moving the analog stick, while holding Square will let you run.

But switched to Reverse, you will now run with the analog stick on its own, while also holding Square will now allow you to walk. View Control This option controls how the camera is positioned with L2. You'll normally have to hold L2 to center the camera behind your character and continue directing it ahead, since it will either return to where it was or find a new position aiming at your character rather than ahead. With this option switched, simply press L2 will keep the camera aiming ahead, while pressing it ahead will return to focusing on where you area.

I'd probably just keep this at default and see how often you're using L2 and if it's worth it to you to change, but personally I don't mind just holding it in cases where I want to see ahead. Bullet Adjust The game must first be completed once to unlock this option, whereby you'll be able to adjust the bullet count to x2 or x3.

This doubles or triples the amount of ammo you'll receive from every ammo pickup found in the game. Instead of 10 Handgun Bullets, you'll get 20 or For Shotgun Shells it'll increase from 6 to 12 or 18, and Rifle Shells from 4 to 8 or It's a great reward for beating the game as it'll allow you to more or less shelve melee weapons on later playthroughs, making the game easier in the process.

It's also essentially required to achieve a star ranking, giving you enough ammo to kill so many enemies by shooting. Noise Effect You may notice that during gameplay the screen looks quite grainy or "noisy" rather than clear and smooth, almost as if you're watching an old film.

This is the Noise Effect set to on, providing a visual look similar to an old horror movie to help set the atmosphere. Once you beat the game once, you'll unlock the option to turn it off in this Extra Options menu. Honestly, while a cool little niche, even as a huge horror fan I have to say I much prefer the effect turned off cause the graphics look a lot better that way.

If you like it, great, keep it on, but it can always be turned off here once unlocked. Obviously tailoring your experience, refer to below for full details of what each difficulty level entails. Beginner This selection is only intended for those completely new or foreign to the survival horror genre. It is impossible to die outside of one special attack during the first boss fight and enemies will drop to the ground after only one or two hits from your weakest weapons, usually dying without a finishing kick.

Enemies will not respawn, you will escape all grapple attacks without player interaction, and bosses will be very quick and simple exercises. Reloading is also done automatically whenever your guns are lowered, only ever requiring a reload if emptying a full clip all in one go. The D-pad or left analog stick is used to control the boat in the Toluca Lake boat stage. Easy A step up from Beginner but still player-friendly. Enemies fall to the ground after two or three hits and a finishing quick is usually required.

Bosses are at half their usual strengths and speeds while enemies will respawn on a very limited basis. The player is responsible for escaping grapple attacks more quickly and must reload manually either in-game or the inventory.

The D-pad or left analog stick is used to control the boat in the boat stage. Normal The way the game is meant to be played. Enemies fall to the ground after three or four hits and almost always require a finishing kick. Bosses are at their normal speeds and strengths while enemies tend to respawn in certain areas. The player must escape grapple attacks more quickly on their own and must reload manually in-game or in the inventory.

The D-pad or left analog stick is used to control the boat stage. Hard The hardest difficulty option available. Enemies fall to the ground after four or five hits and almost always require a finishing quick. Bosses are at double their strengths and certain sub sections may require alternate strategies to successfully complete, while enemies regularly respawn and exist in higher numbers.

The player will regularly trip and bump into walls while moving at full speed, and aiming will be slightly less accurate than normal. Both analog sticks are required to operate the boat in the boat stage.

Easy All puzzles are very simplified and straightforward. Solutions are regularly spelled out to you or are at least very clear, and sometimes puzzles are avoided by being giving the solution right from the start. A decent way to start and familiarize yourself with the puzzles if you find riddles intimidating, but shouldn't pose any real challenge.

Normal Moderate puzzles with a share of difficulty in deciphering, but mostly fair and relatively clear. Not much outside knowledge is needed to decipher riddles but still helps.

Some aspects may be extremely clear while others may require a deeper examination. Recommended for your first time through the game if you don't mind using your brain a bit. Hard Difficult puzzles that often require deeper thinking and an open mind. Certain aspects will be clear while others may be downright confusing. Knowledge of certain popular works will generally go a long way but can always be quickly researched if need be.

Each riddle will likely require a few thorough readings to acquire a good understanding. Recommended for players who have have either already completed Normal, or are very eager for some mind-bending riddles. But be careful what you wish for. Extra Unlocked upon completing Easy, Normal and Hard Riddle Levels, puzzles are of extreme difficulty and riddles will require multiple reads and a very open mind to understand.

Some parts will be clear while others will almost always be extremely confusing, vague or almost nonsensical. Deeper knowledge of certain fairy tales is a must, along with a general idea of other literature and concepts.

Be sure to examine any items involved as they may offer subtle hints corresponding to their riddles. It'll be fairly common to have a good understanding of most of a riddle but be stumped by one or two parts, sometimes seemingly unaddressed at first glace. Once unlocked, you will still never see the "Extra" option in the Riddle selection menu, however you will enter this level upon selecting "Hard". After saving the game you will see "Extra" Riddle Level listed in your save file if you met the requirements.

Additionally, the next time you play on Hard it will be Hard, and then Extra after that, continuing to alternate in this fashion. Those unfamiliar or not so comfortable with this game stay may want to consider Easy Action Level, while your Riddle Level depends on how intellectual you think you are. Most people should be okay on Normal, but riddles aren't quite your thing then Easy shouldn't provide any real speed bumps. Even those who have already played one or more Silent Hill games, I'd still suggest going with Normal and Normal, which feels most natural.

If you're a veteran of survival horror and enjoy a challenge, go ahead and try Hard Action Level because it's not too crazy, but do prepare for some alternate strategies to get past certain areas, and be sure to save often.

Only if you intellectually-adept would I recommend Hard Riddle Level, but don't let me dissuade you if you're considering it. Just prepare for a deep analysis of most puzzles. As for Extra Riddle Level, by the time you actually unlock it you might as well give it a go and see how you manage, but don't expect it to be a smooth ride at all. But hey, that's what adventures are for.

Carrying her handwriting and name, the letter reads: In my restless dreams, I see that town. Silent Hill. You promised you'd take me there again someday. But you never did. Well I'm alone there now In our "special place" Waiting for you Arriving near Silent Hill, James stops at a rest stop on the observation deck that overlooks the town. After composing himself in front of the washroom mirror, he steps outside and gazes across the lake as he thinks over the letter.

But the thought of seeing his dear wife again ultimately overcomes his sense of reason. He thinks over what their "special place" could be, remembering Rosewater Park overlooking Toluca Lake. He recalls a time the two of them spent the whole day there, staring into the water. It's time to go to Silent Hill. This selection goes over their character profiles and backgrounds.

For in-depth analyses of each character once you have completed the game to avoid heavy spoilers , visit the Plot Analysis section of this FAQ. James Sunderland Age: 29 The main character of Silent Hill 2, James has yellowish-green eyes and blonde hair. Normally he works as a clerk for a small company and mostly keeps to himself. He is also fairly quiet and doesn't like to talk about himself.

He is known to have a short temper and isn't much for humour. James was a loving husband until his wife Mary was stricken with a rare and fatal disease with no chance of survival. Three years later he receives a letter from Mary, beckoning him to their sanctuary of memories, the town of Silent Hill. While James occasionally shows emotion and also naivety, he is still a very hard character to read. But over the course of the game you may start to notice patterns in his behaviour that help explain that he's rather caring in nature and has built up a lot of emotion regarding his past with Mary.

His desire to find his wife overcomes every single other concern on his journey. Mary Shepherd-Sunderland Age: 25 James' sweet and loving late wife who died three years ago, Mary had brown hair and hazel eyes. Originally a cheerful and kind person, her rare disease completely transformed her character understandably into one of anger, despair, and bipolarity.

In her sickbed she cried that she didn't want to die, yet at the same point she hoped for death. She told James to abandon her because she became ugly and useless, but she also wanted him at her side until the very end. The disease naturally brought out the worst of her character, but inside she was always a truly loving and caring woman, counterbalancing James from his more surly nature.

Three years after her death from the unknown disease, James receives a letter from Mary, calling him to their "special place" in the town of Silent Hill. Defying logic and reason, emotion wins out and he visits the town in search of his sweetheart. Angela Orosco Age: 19 Of brown hair and brown eyes, Angela is a very lost and confused soul. James initially meets this teenager in a graveyard on the way to Silent Hill, where she explains that she's looking for her mother.

Lacking confidence, she trembles and easily gets confused while talking to James. Coming from a troubled childhood, Angela ran away from home before her father brought her back. Still unable to cope with issues at home, she ran away again but this time wandered off to the town of Silent Hill. On James' journey and piece by piece, he will uncover her tragic story. Eddie Dombrowski Age: 23 James initially finds Eddie in a rather precarious situation inside the apartments, puking his guts out into a toilet.

Eddie has blonde hair, grey eyes, and is overweight. His regular job was working part-time as a gas station attendant, but he reveals to James that he's not from Silent Hill. In several encounters, Eddie is very deflective in trying to avoid any responsibility for events occurring around him. While he may sound truthful during the first meeting, James will slowly uncover the trail of lies and deceit during Eddie's descent into madness.

Laura Age: 8 This young little girl clearly holds a sharp grudge against James, yet he has no idea who she is. Having blonde hair and blue eyes, Laura grew up in an orphanage without siblings or parents. She is restless, runs from place to place, and has no problem traversing Silent Hill's dangerous streets on her own. She continues to create speed bumps for James and behaves very much like a little brat, but perhaps she knows something we don't.

After all, she reveals she knew Mary, which certainly makes James want to talk to her despite being very elusive. Maria could be the twin sister of Mary in terms of looks, but she is much less reserved in terms of her dress and behaviour. A natural brunette, Maria has blue eyes and dyed blonde hair with red tips.

Without telling James directly, she appears to be an exotic dancer who worked at Heaven's Night. Maria can be cheerful and positive but also a sarcastic tease, having a wilder and naughtier side. Upon meeting James in the park, Maria decides to accompany and help him find his wife, but there's certainly something very strange about her.

Although James doesn't catch it, she knows his name without him saying so, and she may know even more than she lets on. This section dives into all these details and offers fighting strategies to help you with each and every interaction. All creature names are official by Team Silent. Lying Figure Appearance: A lustrous humanoid creature with its arms wrapped in its own flesh, as if wearing a straitjacket.

Found in both the standing and prone stance the latter from which its name is derived , and able to crawl at high speeds.

Also may be known as "Patient Demons" or "Straitjackets". Attacks: When standing, the creature will spit out a yellow acid-like substance that briefly stuns James and inflicts mild damage. When scrambling on the ground at high speeds, it may dart into James and inflict light damage that way. Strategy: This is the first and most common creature James will encounter, and it's generally not much of a threat. The Wooden Plank is fairly effective right out of the gate, although a bit slow, while the Steel Pipe is the most effective melee weapon.

Quickly approach and whack these enemies before they even get a chance to attack, then kick them while on the ground. Alternatively you can wait just outside of their spit range for them to attack, then go in for a beatdown once they shoot and miss. While the Pipe's thrust attack provides good range, the overhead downward swing offers the most power press X tightly to perform.

The same swing for the Plank is also more effective. The Handgun is the most efficient way to kill them, however dependent on how much ammo you have. Just fire away from a moderate distance and they'll drop in about three hits. The Shotgun is overkill to be honest, but feel free to blast them if you have the ammo, or if you're surrounded by a few of them.

Creeper Appearance: A very large cockroach with six extremities. About the size of a shoe and recognized with a tone of yellow. Attacks: Just one, which is running up to James' foot and biting it. Inflicts minimal damage.

Suggested Weapon s : Handgun. The best strategy for dealing with them is usually the cold shoulder. Just ignore them and move on, since they generally aren't very aggressive and won't go out of their way to follow you. If proving burdensome, just whip out the Handgun and take a shot or two to kill one. Usually this will kill them but sometimes an additional kick may be necessary. Alternatively, you can also crush them with the heel of your shoe if you time it right while running over them.

This can be a bit tough to get right and you may receive a few bites in the process, so it's not quite recommended. Mannequin Appearance: Essentially the bottom portion of two fashion dummies sewn together at the midsection. Thus a mannequin with four legs, no chest, neck, or head, although its top "legs" behave like arms with no feet or hands at their ends.

Mannequins stand completely frozen until activated by a nearby presence. Attacks: At very close range only, they will whack James with one of their upper "legs", inflicting light to medium damage.

Strategy: Mannequins are truly pathetic creatures that have very little combat sense. Not only do they have one attack, they'll often be standing in a standby state, only activating when you move near them. Do be careful because they seem to throw swing themselves into this active state and can flukily hit you this way without trying. During this activation stage or even after, the player can also push their way past Mannequins, usually avoiding any damage whatsoever as they are often slow to attack.

Since they don't have much defense, the Wooden Plank works fairly well, while the Steel Pipe will replaces it as the de facto melee choice once acquired. Simply whack them before they can attack and stomp them to death. Otherwise, the Handgun is a very efficient manner to deal with them, requiring about three shots before a kick on Normal. The Shotgun works as overkill, knocking them down in one shot if you can spare the ammo, but the Handgun should suffice every time, unless going for quick kills.

Bubble Head Nurse Appearance: A nurse in uniform with a very short and suggestive miniskirt as well as a low-cut top with tasty cleavage, however with a demon's "bubble" head covering its own. For some, the face just isn't enough to overcome the attractive features of this creature.

All nurses carry pipes similar to James' Steel Pipe. Attacks: Either a swipe or a slightly more powerful thrust with their pipe. Nurses have lightning reflexes so these attacks happen in a hurry.

Suggested Weapons s : Handgun, Shotgun. Strategy: These naughty Nurses are only found inside Brookhaven Hospital and on the nearby streets in the middle section of the game.

Bubble Heads carry steel pipes very similar to James', so you'll want to avoid getting too close. That essentially rules out melee weapons, but if you have to, the Steel Pipe's forward thrust and downward swing are your best best. Otherwise, the Handgun handles them optimally, downing them in three shots from a moderate distance on Normal. Alternatively, the Shotgun will knock them down in one blast and can be very helpful for dealing with two or more Nurses together.

Always be sure to kick them once down for the kill. Additionally, Nurses may commit friendly-fire if another stands between you two, which can be funny to see.

Be careful though, bad boy, as you may be next. Mandarin Appearance: A creature with very thick, padded arms with lips at their ends. Wears robes similar to Pyramid Head and hangs from beneath wire or mesh floors. Also known as "Underhangers". Attacks: After climbing to your position beneath the grating, they'll shoot tendrils from their arms to briefly stun and lightly damage James.

Suggested Weapon s : Shotgun. Strategy: Mandarins are only found under grating or mesh floors and there's only a handful of them found in the game. Further, you can easily run past them all without any real interaction, which is the best strategy since stopping leaves you open to attack. If you do wish to kill a Mandarin, the Shotgun works best but it'll still take a few blasts.

Move in close, blast away and the Mandarin will fall to its death in the darkness below. The Handgun can also work but it's a bit weaker and takes more time. Abstract Daddy Appearance: A large, bulky creature that appears to be merged with a bed frame, complete with two feet and two arms underneath and the body and head above. This creature is highly suggests the image of rape, with one person on top of another on a bed frame.

Attacks: Its only attack is to grab and pull James under its bed frame in an effort to strange him, inflicting considerable damage. Mash the shoulder and directional buttons to escape more quickly. Strategy: Other than the boss fight, you'll only encounter up four of these creatures in the entire game and only in two rooms, so they won't pose an extended threat.

And while they are bulky and slow, they can inflict heavy damage so always aim to take them out asap. As soon as you hear their presence, grab your Shotgun and blast away. Two shots on Normal should knock them down, sometimes requiring a kick to finish off. There's really no other substitute for the Shotgun here -- it will always be your best bet.

Refer to the Walkthrough for the boss fight strategy. Red Pyramid Thing Appearance: A shocking creature wearing a red pyramid helmet over its head.

Wears a messy butcher's apron, white gloves, black boots, and wield a large, great knife later a spear. Often referred to as "Pyramid Head" by James.

Attacks: During the first fight, he may either swipe you with his Great Knife, inflicting moderate damage, deliver an overhead executioner's swing which will insta-kill you, punch with his free hand, or grab and strangle you. In later interactions he will thrust his spear into James or Maria in the hospital , inflicting moderate damage.

Suggested Weapons s : Handgun, Hunting Rifle. Strategy: This bizarre pyramid-headed creature is literally James' worst nightmare. He is completely invulnerable to all your attacks, but you can manage to slow him down by shooting or swinging at him. James encounters this beast on multiple occasions and each one of them is usually very different.

For boss encounters and in the hospital basement, refer to the strategies in the Walkthrough. Otherwise if found in any other situation, just turn around and run the other way since you will not be able to kill him.

Health and ammo supplies are also found at a more common rate, but are just important as anything else. This section deals with all and weapons and supplies found in Silent Hill 2. This includes three melee weapons and three firearms, all with differing power and handling, along with one extra melee weapon and one extra hybrid type of weapon. Refer to the chart below to get a sense of how effective each weapon is on each enemy type.

Refer to the legend below to understand all the designations. From a quick glance, you can see that the best firearms are generally the Handgun and Shotgun, while the best melee weapon is the Steel Pipe. View below for a description of each weapon in detail. To use a melee weapon once equipped, approach your enemy, hold R2 to raise the weapon and press X to deliver a blow. The PS2 controller makes use of pressure-sensitive buttons.

A regular X press or light hold will perform a standard attack while a tighter press or hold will deliver a more powerful attack.

In other versions without pressure-sensitive buttons, these attacks are initiated by a regular press or a hold, respectively. Wooden Plank "Wooden Plank with nails at one end.

Not very powerful, but easy to use. It is a two-by-four plank of wood about three feet long with nails at one end. It is only usable at extremely close range and only inflicts fairly light damage. Keep a sharp eye for enemy reactions to avoid attacks while you're up close with them. Or better yet, try to approach enemies from behind to prevent any potential attack.

Hold R2 to ready the plank and press X to swing across. To perform a slightly more powerful overhead downward swing, press or hold X tightly instead.

James will acquire the Wooden Plank in a brief cutscene inside the small tunnel construction site at the north end of Vachss Road in East South Vale, not far from the beginning of the game.

Steel Pipe "3-foot long steel pipe. Not very destructive, but good range. The Steel Pipe is in every way better than the Wooden Plank, so immediately switch over upon acquiring it. Hold R2 to ready the pipe and press X to forward thrust. Press X tightly to invoke a more powerful overhead downward swing. A third attack is available only on Hard Action Level, which is a very quick over-shoulder swing that James can even do while walking.

To perform this swing, hold R2 and Square, then press or hold X while moving or standing still. Great Knife "Massive weapon wielded by Pyramid Head. Hard to use, but lethal. However you have the option to steal this from his lair in the Labyrinth later in the game. The Great Knife is an incredible large and heavy blade that is very slow and cumbersome to use, but delivers devastating power and can knock down and sometimes kill almost anything in one hit.

However, due to its weight, James must drag it behind him while moving, making it fairly impractical beyond brief uses.

Ready the Great Knife with R2, then press X to swing it across rather clumsily. Press X tightly to perform an executioner-style overhead downward swing. This is the single most powerful attack that James can deliver beyond the unlockable Green Hyper Spray , but it takes a fair amount of time to set up. Due to its slow speed, you may find it helpful to use the Hyper Spray any colour once it's unlocked to freeze enemies in place before attacking them this way.

Chainsaw "Gas-powered chainsaw. Extremely high attack power. It's a bit hefty and hard to use, but it can deliver punishing blows and kill enemies in single hits. To start the thing up, hold R2, then press X to saw back and forth at head level.

A tighter X press will instead perform a more powerful forward thrust attack. Despite the great power, it can be hard to use this thing cause it must be started up each time and James swings it fairly slowly, so do keep all this in mind when attacking enemies, and consider using the Hyper Spray to freeze enemies before trying, if having difficulty. An interesting bonus feature of the Chainsaw is James' battle cry.

Kill a few enemies with the Chainsaw and stand over an enemy corpse without touching any buttons on the controller and James will scream out soon enough. You'll even hear it running before you arrive. Hyper Spray "Suspicious spray can. Effect unknown. The Hyper Spray is normally not necessarily a weapon, but rather freezes enemies in place, allowing them to be attacked with other methods.

Enemies will be frozen for up to 10 seconds, giving you time to do whatever you want with them. Go ahead and try the Great Knife, or just run on by.

You may notice James covers his mouth while using this thing, and that's because it's harmful and even slightly damages him each time it's used. To use the Hyper Spray, hold R2 to ready it, then press or hold X to spray ahead. Most commonly coming in a white colour, the Hyper Spray can also be unlocked in three more colours, with green serving as the most lethal. With this colour, the Hyper Spray will immediately kill whatever it hits.

To unlock the other sprays, you'll need to focus on improving or worsening your score in the Ranking screen at the end of the game. Visit the Unlockables and Secrets section to learn more about these colours and the Star Ranking Guide on how to improve your ranking, including a more in-depth analysis of the spray and its colours at the very end.

The Hyper Spray can be unlocked after as few as one playthrough or as many as three. This includes beating the game once on Hard Action Level, beating it twice while at least once on Normal, or beating it three times on any difficulty.

It can be obtained during daytime or nighttime. Each firearm comes loaded with one full clip, and you'll need to collect ammo at a steady rate to keep using them. To use a firearm, hold R2 to aim it and press X to shoot. Holding X will fire continuously if the weapon allows it. If near an enemy, simply holding X will auto-target and shoot, but it's good to get in the habit of regularly using R2. Additionally, firearms will be reloaded by James once the clip becomes empty, or you can pre-empt this by entering your inventory and reloading manually, saving game time.

Each firearm is different in speed, power, and versatility, as described below in detail. Handgun "Full clip holds 10 bullets. Light handgun. Not much stopping power, but easy to use. Handgun Bullet pickups normally contain ten bullets and are found near everywhere so you'll be able to use this thing a lot, however I recommend building up a decent stock before you officially start using it.

Hold R2 to aim and press X to fire a single shot. Hold X to fire continuously at your enemy. In all honesty, the Handgun is the best overall weapon in the game, with great consistency, reliability and decent power. Therefore you should be using it more than anything else. The Handgun will be found in the shopping cart in room of Wood Side Apartments. First, the Flashlight must be acquired so James can see and pick it up.

Shotgun "Maximum capacity 6 shots. Tough to use, but can attack opponents in a group. The Shotgun has a maximum capacity of six shells and must be pumped after each shot. Shell pickups normal contain six shells and are found at a fairly frequent rate, allowing to you use the Shotgun a moderate amount.

Hold R2 to aim the Shotgun and press X to deliver a blast. Due to its power and manual pump, it has a fairly slow firing rate, but it'll knock down most enemies in one blast if close enough. Touching on that, always get in close to deliver the most power, since the Shotgun has a wide blast radius that narrows the closer you are to your target. Be sure to stockpile Shotgun ammo for boss fights and tougher enemies, saving the Handgun for easier threats.

James can find the Shotgun in the open locker inside the Women's Locker Room on the second floor of of Brookhaven Hospital. Hunting Rifle "Maximum capacity 4 shots. Takes a long time between shots, but each shot is very powerful. Further, it is very slow for James to lift, take aim and fire, so consider other options like the Shotgun or Handgun at closer range. The Rifle holds four bullets per clip while Rifle Shell pickups also contain just four bullets, plus they're quite scarce, so do use your Rifle ammo wisely.

Consider saving the Rifle for boss encounters only, especially the final two at the end, since it's not very effective on regular enemies anyway despite its great power.

Hold R2 to aim the weapon and press X to shoot, with long gaps between shots for James to set his aim. The Hunting Rifle can be found sitting on the gun rack in the armoury room of the warden's office in Toluca Prison.

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